Sanluri, June 30th, 1409.
After centuries of struggle for the control of the island the two armies of William III of Narbonne, Judge of Arborea, and Martin “the
Younger”, king of Sicily and Sardinia, face each other for what will arguably be the decisive battle for the destiny of Sardinia.
The Game
The first idea of Sa Battalla comes from a group of Sardinian players
who wanted to create a simulation of this important, albeit not very
well known, battle at the time of its 600th anniversary (1409-2009).
The game system used is the same as that of "Guelphs and Ghibellines"
published by Europa Simulazioni.
In the game, each player takes the role of the Commander-in-chief of
one of the two armies. Each army consists of various "Battaglie", with
each "Battaglia" composed of various units. The players are given the
task of choosing and issuing specific orders for their "Battaglie".
The game system emphasizes the progressive deterioration of the
"Battaglie" efficiency during the battle and tries to simulate the entropy
on the field of battle and its effects on the chain of command and the
"victory perception". The game includes rules for historical, alternative
or "free" scenarios.
Click on thumbnails to enlarge images
Components
Rule booklet with
scenarios, charts and an
historical commentary;
Map 84 x 60 cm;
80 5/8" and 130 1/2" die-
cut counters
Scale
Each hex represents 100m;
Each Cavalry unit represents
150/200 horsemen;
Each Infantry or Archer unit
represents about 500 men;
Each Militia unit about 1,000 men
To order
Downloads
Rules (PDF, 1 MB)
Designer
Piergennaro Federico
Complexity
Cyber board gamebox (ZIP, 18 MB)
Solitarie
Suitability
Vassal module (link)
Website by Tinti Giulia